Market Research

Global Entertainment and Media Industry, By Type (Over The Top, TV and Radio Broadcasting, Social Media, Online Music, Films and Theatrical, Gaming, Sports, Books and Magazines, Toys, Arts, Amusement Parks/Facilities), and Region – Industry Analysis and F

Jul 21, 2020 3:00 PM ET
iCrowd Newswire – Jul 21, 2020

The global entertainment and media industry is expected to grow from USD 2.09 trillion in 2020 to USD 3.57 trillion by 2025 at a CAGR of 11.3%.

This market research report provides in-depth information on trends, dynamics, revenue opportunities, competitive landscape, and recent developments in the global entertainment and media industry. The historic years considered for the study are 2016-2018, base year is 2019, estimated year is 2020, and forecast period is 2021-2025.

Key players operating in the global entertainment and media industry are Amazon Prime Video, Netflix, Disney+, Sony Pictures Motion Picture Group, Warner Bros., Paramount Pictures, 20th Century Fox, Youtube, BBC World News, CNN, EA, Rockstar Games, Nintendo, and Sony Computer Entertainment.

Market Definition

The entertainment and media industry consists of films, news, animations, radio, gaming, music, books, magazines, and sports. The delivery mode can be electronic or print. Electronic mode is further bifurcated into broadcasting through satellites and radio towers, and streaming through internet.

Critical Questions Answered in the Report

?         What are the key trends in the global entertainment and media industry?

?         How the industry (and its various sub-segments) has grown in the last four years and what would be the growth rate in next five years?

?         What are the key strategies adopted by the major vendors to lead in the global entertainment and media industry?

?         What is the market share of the top vendors?

Download Sample Report :https://thepiresearch.com/research-report/1606

1         Executive Summary

 2         Market Introduction

 2.1      Definition

 2.2      Architecture

 2.3      Scope of the Study

 2.4      Related Stakeholders

 3         Research Methodology

 3.1      Introduction

 3.2      Primary Research

 3.2.1   Key Insights

 3.2.2   Breakdown of Primary Interviews

 3.3      Secondary Research

 3.3.1   Important Sources

 3.4      Market Size Estimation Approaches

 3.4.1   Top-Down Approach

 3.4.2   Bottom-Up Approach

 3.4.3   Data Triangulation

 3.5      List of Assumptions

 4         Market Dynamics

 4.1      Introduction

 4.2      Drivers

 4.3      Restraints

 4.4      Opportunities

 4.5      Challenges

 4.6      Porter’s Five Forces Model Analysis

 4.7      Value Chain Analysis

 4.8      Regulatory Landscape

 4.9      Impact of COVID-19 on Global Entertainment and Media Industry

 5         Global Entertainment and Media Industry, By Type

 5.1      Introduction

 5.2      Over The Top

 5.3      TV and Radio Broadcasting

 5.4      Social Media

 5.5      Online Music

 5.6      Films and Theatrical

 5.7      Gaming

 5.8      Sports

 5.9      Books and Magazines

 5.10    Toys

 5.11    Arts

 5.12    Amusement Parks/Facilities

 6         Global Entertainment and Media Industry, By Region

 6.1      Introduction

 6.2      North America

 6.2.1   US

 6.2.2   Canada

 6.2.3   Mexico

 6.3      Europe

 6.3.1   Germany

 6.3.2   UK

 6.3.3   France

 6.3.4   Italy

 6.3.5   Spain

 6.3.6   Rest of Europe

 6.4      Asia-Pacific

 6.4.1   China

 6.4.2   India

 6.4.3   Japan

 6.4.4   South Korea

 6.4.5   Rest of Asia-Pacific

 6.5      Middle East and Africa

 6.6      South America

 7         Competitive Landscape

 7.1      Introduction

 7.2      Vendor Evaluation Criteria

 7.3      Vendor Share Analysis, 2019

 7.4      Recent Developments, 2017-2020

 7.4.1   New Product Launches

 7.4.2   Partnerships

 7.4.3   Mergers or Acquisitions

 7.4.4   Business Expansions

 8         Company Profiles

(This section covers the Business Overview, Financial Overview, Product and Service Offerings, Recent Developments, SWOT Analysis, and Key Strategies of the top market vendors. The given sequence does not represent their rankings in the market.)

 8.1      Amazon Prime Video

 8.2      Netflix

 8.3      Disney+

 8.4      Sony Pictures Motion Picture Group

 8.5      Warner Bros.

 8.6      Paramount Pictures

 8.7      20th Century Fox

 8.8      Youtube

 8.9      BBC World News

 8.10    CNN

 8.11    EA

 8.12    Rockstar Games

 8.13    Nintendo

 8.14    Sony Computer Entertainment

 9         Appendix

 9.1      Discussion Guide

 9.2      Customization Options

 9.3      Related Reports

Buy Report : https://thepiresearch.com/research-report/1606

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Keywords:    entertainment,media,broadcaste,films, news, animations, radio, gaming, music, books, magazines, sports,internet,satellites